Educational Software Articles  

for Windows and Mac OS X computers    

Aspex Software United Kingdom    

 
 

Aspex Software Home    |    Press Release   |   More Educational Software Articles

 
 
 
Educational Software Articles >> Educational Software General >> Design Technology, a Purpose for Math by Aspex Software

Design Technology, a Purpose for Maths!

Mathematics is the most abstract subject of all and the one most likely to inspire children to think “Yes, but what’s the point? What’s it for?
 
Whatever subject area pupils concentrate on at any one time, they are always learning and improving their skills in other areas in the process and this improvement can include maths skills. Maths is used as a tool in many subject areas and that is true of the area of Design Technology. This benefit may go unregarded by the teacher, or it may be anticipated as part of the learning objectives of the project.

 

When a group of youngsters come together to plan a design project, they form a team, co-operate, communicate and work with one another. They may need to research information from the local environment, books, the internet and other sources. In the design process they call on a variety of skills: language skills, thinking skills, social skills, hand and eye co-ordination, artistic skills, ICT skills and mathematical skills.
 
Maths can be used in an immediately relevant and practical way in the Design Technology class. Pupils can demonstrate for themselves while designing and making, that a design project could never reach completion without using maths along the way. Design Technology is also an opportunity to use computer aided design educational software such as FabLab ModelMaker and Spex, which are full of mathematical ideas.
 
The primary objective of a Design Technology project might be to design and make packaging for a particular product, or to plan the layout of an IT room. Maths will be employed in measuring dimensions and calculating the costs of materials. Designing and positioning 2D and 3D Shapes with a CAD software on the computer screen gives pupils the need to use the language of 3D shapes and spatial positions, and helps to improve their ability to visualise the movements and rotations of  3D shapes.
 
A project to make a box to hold toffees can employ a lot of maths skills as well as Design Technology skills. 3D shape language and concepts will be well used:  “This a pyramid with a square base. This is a cube, and this is a cube net! This is a prism with 5 sides, a pentagonal prism. Which one is most attractive? Which would be suitable to make a box to contain toffees?”

 

“How could we pack a lot of boxes like this together if we were transporting them from the factory to the shops? Would they get damaged?”  Pupils could construct ‘virtual’ boxes and investigate how they might be packed by moving them around on-screen. They could construct real boxes from card and see how they will pack together.
 
There is the need to calculate measurements, areas and costs: “How many toffees are there in 250gm? What volume will they take up? How big will the box need to be?”   “How much card will each different shape use if we make a net from card, cut it out and make the box? “   “What is the best way of fitting the nets on the card to save card? Which will be the cheapest box to make?”
 
By the time the box is designed, commissioned and full of toffees, children will have seen maths in a different light, as a skill which is useful and practical. Or perhaps they will not even have thought of it as maths at all!


“Do we get to eat the toffees now?”

 

toffee box design using a cube.

toffee box design cube net.

 

 

Written by: Aspex Software
 
 

 

 
  

 

Privacy          

 

      Terms and Conditions