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Spex Educational Software for Children
Case Study No3
Spex educational software case study involving children aged 10 - 11 years
in ICT with links to design technology, mathematics, and history.
Topics covered include using a modelling package to combine and
manipulate objects and explore design possibilities in a number of
environments.
Educational Summary
Spex is a super resource aimed at providing a library of environments
and items for young designers to explore alternative creative ideas,
thus supporting the graphical modelling strand of the National
Curriculum for ICT. Included in the title is a home environment of four
rooms: kitchen, bathroom, bedroom and lounge. Other environments are
available including a street, classroom, leisure pool, moonbase, IT
room, Egyptian tomb and garden. The title includes, as well as the
computer based activities, a user manual containing: installation
instructions; set up procedures; icon and toolbar details; instructions
how to change from plan to 3D view and a few troubleshooting tips. The
CD-ROM also contains an example scheme of work, teacher project ideas
and numerous pupil worksheets.
The title was used by the teacher to provide an objects-based graphics
package for the children to produce and explore graphical models of the
home, garden or leisure pool environment. Later, this was extended to
creating an Egyptian tomb to coincide with a history topic. It was used
with a class of Year 6 children and by individual or paired children
working individually for 10-15 minute sessions on a classroom-based PC.
Teaching with Spex
Spex supports the ICT Curriculum at Key Stage 2, and was used to provide
the knowledge, skills and understanding needed to use an object-based
graphics package to produce images and visual models.
The first sessions were used for the children to become familiar with
the bedroom environment and tool bars: the items available, the plan and
3D views and the implications of budget. SPEX+ contains a number of
worksheets, which provide lesson focuses and activities for the children
to investigate before attempting their own designs. The program was
demonstrated and discussed as a whole class before individual children
or pairs used it. Their ideas could be saved and then discussed in a
plenary session by the whole class. Spex enables the pupils to build on earlier work using a paint package
and to understand the difference between that and an object-based
package.
The children had been asked to draw a sketch plan of their own bedroom
as preparatory work before the title was introduced to the class. They
were then asked to try to recreate a plan of the room using the software
including toys, lamps, etc. on furniture to develop their understanding
of how objects can be rotated and layered. Once the children had done
this, they were then asked to redesign their bedroom on a budget.
Finally, they were challenged to create a house including a bedroom,
kitchen, lounge and bathroom.
We are now starting a new history topic on the Ancient Egyptians and I
have begun to use SPEX+ to reinforce their understanding of Egyptian
tombs: the wall paintings, hieroglyphics, furniture and burial artefacts.
How I organised the classroom
I used a single computer linked to a projector with the whole class for
introducing the software: the environments, the views, the toolbar and
the icons. I then organised use of the classroom-based machine, for
individuals or pairs of children to work on. The initial tasks to
practise using the software were quite short and took approximately 10
minutes per couple. A similar length of time was allocated once the
children started their designs and their work was saved. Use of the
computer was organised by rota while the rest of the class worked on
other activities: exploring plan views of items; planning room designs
on paper; investigating budgets for furnishing their rooms; drawing 3D
and 2D views of furniture; work on materials and their properties which
linked with the current science topic.
Use of ICT to meet subject objectives
The title was used to develop the children's understanding of graphics
packages and how they can be used to represent real or fantasy
situations, which can then be evaluated by comparing them with real
situations. It was also used to discuss how a budget could affect the
design. The simple spreadsheet facility emphasises how a computer can simplify
this.
The title involves activities that could be achieved in other ways.
However, it has the advantage of showing how the computer can simplify
exploration of design by using a library of objects that can be rotated,
layered and manipulated by the click of a mouse. The design can be
viewed at anytime in 3D view and the spreadsheet supports the children
to maintain a budget.
The tasks can be easily set up so they offer opportunities for teacher
intervention in order to stimulate and direct pupils' learning as well
as during plenary sessions. Questions used include: What factors do you
need to consider when designing the bedroom? …placing the bed? …the
wardrobes and other furniture? Where do you need to place the power
points and why?
The scheme of work, teacher resources and worksheets offer examples of a
valuable way in which to structure pupils' work to focus on relevant
aspects of the topic and to maximise use of time. The children's work
once saved can be viewed, discussed and evaluated by the whole class.
ICT aspects of using Spex
SPEX+ is a fun, practical resource with which to nurture children's
design talents. Once the environments, toolbars and item windows have
been demonstrated as well as guidance given on how to place, rotate,
delete, stack and move items, the children need very little support to
use the title. The main skills required are clicking and dragging as
well as a familiarity with toolbars.
The resource provides a valuable opportunity to demonstrate the
versatility of the computer as a modeling tool within the classroom
environment.
Monitoring and assessment
Pupils' progress was monitored by using clear teaching objectives and
differentiated learning outcomes, structuring the use of the title, use
of questioning and then whole class discussion of their saved work using
the projector.
The children save their work in a central design folder thus enabling
the teacher to locate their work easily and regularly review/assess
their ideas.
Spex for Special Needs
The graphics of items are, in the main, large and clear. Small items are
labelled and once selected, a clear 3D view appears at the bottom of the
items window.
The fun factor of designing familiar environments motivates children
with learning and behavioural difficulties to the extent that many
children asked for extra time at lunchtimes to experiment with the
package.
Case Study by Lesley Studley
Wolsey House Primary School, Leicester |